Support
Something not working, or a question the game does not answer? Write to dae-aus-sup@outlook.com and include your visionOS version and what you were doing at the time.
Requirements
- Apple Vision Pro running visionOS 27 or later.
- A pair of PSVR2 Sense controllers, paired in Settings.
- Room enough to stand and turn on the spot. You never have to walk.
Controls
- Pick up the gun — put a hand near it and squeeze the grip.
- Swap hands — triple-click the grip on the hand holding it. The gun returns to its rest position for the other hand.
- Fire — trigger, on the hand holding the gun.
- Reload — press ✕ to eject, drop your other hand to your hip, squeeze the grip to take a fresh magazine, bring it to the gun and release.
The tutorial covers all of this with a target that cannot fight back. It is on the Play tab and you can leave at any time.
Common questions
The gun is not in my hand
Check both controllers are paired and awake in visionOS Settings. If no spatial controller is detected within six seconds, the game falls back to a head-relative gun so it stays playable — that fallback disappears the moment real tracking arrives.
The heads-up display is hard to read
It sits to your left and follows you lazily rather than sticking to your face, so it stays still while you look at it. Its position can be changed on the Sight & Feel tab.
The corridor goes dark
That is deliberate. The corridor lighting is a failing tube and drops out for a few seconds at a time. Everywhere you can see from your holdout stays lit throughout.
Everything turned red
Also deliberate — the ward switches to emergency lighting below 40% health, and back to normal once you recover past 50%.
Comfort
There is no artificial locomotion in ZHunter. You stand where you stand and the game comes to you, which is the single biggest thing that causes discomfort in VR and the reason it is not here. If you step toward a wall, the view fades rather than letting you walk through it.
Reporting a problem
Useful things to include:
- Your visionOS version and the app version (Settings tab in the game).
- What round and mode you were in.
- Whether the controllers were connected.
- What you expected instead.